← Player handbook

Quick reference

Control reference

A desktop cheat sheet for selection, camera movement, buildings, flags, areas, and local practice.

Browse handbook
In this article

These are the default desktop bindings. Open Settings → Controls to check your own configuration. Click the canvas before using game keys. A sequence such as B → I means press B, release it, then press I; Ctrl + Shift + R means hold the modifiers while pressing R.

Controls settings with Keyboard shortcuts, Game selected, Restore default shortcuts and individual binding rows.

Open full-size screenshot

Settings → Controls separates game bindings from map-editor bindings; select Game for this handbook.
Keyboard shortcuts section showing Game, Map editor and Restore default shortcuts.

Open full-size screenshot

The Game tab and Restore default shortcuts control sit above the individual bindings.

Mouse and selection

Scroll to compare all columns ↔

ActionResultRemember
Left-click a glob or buildingSelect it and show its informationSelecting a glob does not issue a movement order
Left-click with a building or flag toolPlace that object if the position is validRight-click afterward to stop placing
Right-click while selected or placingClear the selection or cancel the toolInspect the sidebar before the next click
Further right-clicks without a selectionCycle the sidebar viewsConstruction, flags/areas, and statistics serve different tasks
Click the minimapMove the cameraCamera movement does not move units
Click and drag with an area brushPaint or remove the chosen areaCheck add/remove mode and brush size first

For a visual tour, see controls and the HUD.

Camera, information, and local play

Scroll to compare all columns ↔

Default keyAction
HomeReturn camera to home
GToggle torus view where the graphics renderer supports it
TabCycle your own objects of the selected type; may recenter the camera
EscapeOpen in-game menu
P or PausePause/resume local simulation
HOpen history
SpaceGo to an event; continue a tutorial message when prompted
IToggle information drawing
TToggle unit-path drawing
SToggle accessibility aids
MPlace a map mark
Ctrl + + or Ctrl + =Increase game speed where allowed
Ctrl + −Decrease game speed where allowed
Ctrl + Shift + RStart/stop recording

Pause, speed, and communication behavior depend on the session. Use local practice to learn controls before relying on them in a multiplayer match. Export finished recordings before clearing browser storage.

Selected-building actions

Scroll to compare all columns ↔

Default keyActionCheck first
+ or =Increase requested workersExisting labor, food needs, and competing jobs
−Decrease requested workersWhether the building still needs hauling or construction
URequest upgradeBuilder training, materials, and room for a larger footprint
RRequest repairDamage, worker supply, and materials
DRequest destructionThat you selected the intended object

These act on the selected building. Production ratios are a separate control on the swarm; +/− on a selected swarm changes its worker request, not the mix of workers, explorers, and warriors.

Construction sequences

Scroll to compare all columns ↔

SequenceBuilding
B → ASwarm
B → IInn
B → HHospital
B → RRacetrack
B → PSwimming pool
B → BBarracks
B → SSchool
B → DDefense tower
B → WStone wall
B → MMarket, when available in the match

A listed binding does not guarantee the building is enabled in a tutorial, scenario, or rule set. If the tool is unavailable, inspect the construction panel and the scenario instructions. A basic market is part of Standard play. Optional experiments extend its logistics; the ordinary market is not a colony-wide warehouse that automatically supplies every building.

Flags and area sequences

Scroll to compare all columns ↔

SequenceTool
F → EExploration flag
F → WWar flag
F → CClearing flag
A → FForbidden area
A → GGuard area
A → CClearing area
A → WFarm area, when its experiment is enabled
A → ASwitch to adding areas
A → DSwitch to removing areas
A → 1 through A → 8Select area brush size/pattern

Flags have their own staffing and radius controls after selection. Areas are painted on the map. A clearing order can remove resources you wanted to keep; practice a small patch before painting broadly.

When the result is unexpected

Right-click to cancel the current tool, then inspect the sidebar and selected object. If keyboard input is not reaching the game, click the canvas. If a sequence chooses the wrong tool, check Settings → Controls for customized bindings. If a tutorial has restricted the tool, continue its instructions rather than repeatedly issuing the shortcut.

For a stalled job, go back to jobs and flags. For a unit that cannot reach a destination, inspect movement and exploration.